


Only can be performed when Rage Gauge is at MAX. When this move hits the opponent successfully, inflicts high level of damage and let the adversary unarmed. The Super Special move Weapon-Breaking Technique have been replaced by the new Weapon-Flipping Technique. When it reaches MAX, the player enters in Rage Explosion mode, increasing their attack power during a certain amount of time, after that, the gauge returns to its initial state. The Rage Gauge continues to fulfill its traditional role: when a character take damage, the gauge increases. Kuroko sactioning the battles and Hikyaku the "Edo Express Delivery Man" no longer appears now the items (meat and bombs) are dropped occasionally from the screen. While some special moves and features had changes, the most of the moves introduced in Samurai Shodown II where completely removed from this game, like the two types of Rolls and Ducks. Returning basic commands are: Dash/Bakufu Blitz, Flying Retreat, the Locking Swords system (press any button quickly to unlock and disarm the opponent), Sword Stun, and the Barehanded Sword Grab move. The three Slash buttons are divided in Light, Medium and Strong Slash, and there is only one level of Kicks that can be combined while press certain direction in the Joystick/Directional Pad.

Press two buttons to perform a Strong Slash/Kick is no longer necessary. Two albums where released with original and arranage soundtracks.įor the first time in the series, the button layout was changed: now the game presents three Slash buttons and a Kick button. The music, while retaining the essence of traditional Japanese sound, also had a slight adjustment, becoming less rhythmic and more ambiental-focused but themes of characters like Galford or Kuroko still rely on rock music.
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This also occurs if you're on your final round, in which case both characters start with full POW Gauges and have the normal amount of time on the clock. This is a reminder that both characters are close to death, and they better start playing carefully if they want to win. A feature that helped make this possible are the background changes during the climax of the battle: if a player is on the third round of a stage, and both characters have flashing red Life Gauges, the music will stop and the background will change. The second fact is that the overall game, in both characters and backgrounds, now have a darker feeling than the two previous games. The first notable change was the re-drawned pixel sprites for each returning character (Kyoshiro Senryo even received a new look, more muscular and serious than flamboyant and theatrical), as well new and more detailed smooth frame animations.
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Samurai Shodown III: Blades of Blood was the starting point for a series of changes in aesthetics and gameplay that defined the next releases of the franchise.
